Peculiar Rhythm
A peculiar rhythm game.
This game is made in Godot 4.7.2, All art are made from scratch in Inkscape
Controls
W/A/S/D (Up, Left, Down Right), Arrow Keys, or H/J/K/L (Left, Up, Down, Right; for Vim users) — Arrows
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Assets credits
- "Exit the Premises" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/ - IBM Plex Sans Variable v0.2.0 under the SIL Open Font License v1.1
https://github.com/IBM/plex/releases/tag/%40ibm%2Fplex-sans-variable%400.2.0
- Art, Scripting: TrashbinGames
- Scripting, Beatmap: GreenPc
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Authors | TrashbinGames, GreenPc |
| Genre | Rhythm |
| Made with | Godot, Inkscape, LMMS |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
peculiar-rhythm-win-x64.zip 32 MB
Version 3
peculiar-rhythm-linux-x64.zip 29 MB
Version 3


Comments
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So I don't understand what's the peculiarity of this game, is just an average VSRG (again, the world doesn't need more of these). Sometimes, I would press an arrow correctly, yet the game would not give me a point for that for some reason. Also, jumping straight to the singular level of the game isn't a very good idea, it would be better if this game had UI screens. Also, the only level of this game is kinda hard, I don't think a beginner would safely survive these patterns. And the game doesn't do anything if I miss a note, what's weird. More levels, something new and UIs would be cool
Bro chill, no need for the first two sentences. Its a game jam.
I am chill, but regardless if this game is a game jam game, there are already so many VSRGs out there that if you want your game to stand out you will need more than that. Also game jam games can always grow
Unfortunately, the arrows are supposed to switch around but previously it didn’t work. This bug is now fixed.